We Put Terrain IN SPACE!
When you can fly from the Earth to the Moon as easily as going to the grocery store, space rocks don’t always make the most sense for blocking firing arcs…
Our Mission Packs Feature Story MssioNS!
We launched Fleet Command Hevelius believing that each fight should tell a story. How well has that model held up?
We Prioritize Objectives Over Fighting!
When two fleets clash, and hundreds of thousands of lives are at risk, it should probably be for something…
Two Turns of the First Vignette
Is it too late to prevent a civil war? With the release of a narrative campaign that puts you in the chair of a Fleet Commander on a mission to find out, join us through the first two turns of our own journey through the campaign.
We Have Carriers!
Aircraft carriers are such a strong influence on space combat that we had to include them. We almost didn’t. Why and how did we change our minds?
We Have a Book! So What?
Fleet Command Hevelius was a decade in the making. Was it worth it? Would we do it again? Why does it matter? With an excuse to look back on FCH’s earliest iterations, we answer none of those questions.