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Hour 41 Games’ full catalog is available on Wargame Vault. Jump into your command center with the Core Rulebook, then continue your war with our Vignette series highlighting conflicts within each Sponsor Power. You can also enrich your tabletop with our Asset Pack!
Fleet Command Hevelius: Core Rulebook
Command your fleet in objective‑driven missions where every decision carries weight. This Core Rulebook gives you everything you need to fight starship battles, from the ship rosters you need to play to the narrative you are shaping across every engagement.
On the tabletop, Fleet Command Hevelius is a fleet‑scale starship combat game played on a tight 3'x3' or 4'x4' mat using a d10‑based rules system. You maneuver your ships across distances measured in light‑seconds to secure objectives, navigating terrain and firing lines while denying your opponent the chance to do the same. Missions are objective‑driven: you will win by meeting scenario goals under fire. Firepower alone won't be enough to secure victory.
Fleet Command Hevelius has complete rules for fleet construction, movement, combat, and objective play. Inside, you will also find:
Six fully developed Sponsor Powers (factions), each with distinct command styles.
A broad mix of objective types, mission structures, and scoring to change the stakes (and your strategy) from battle to battle.
Alternating activation that keeps both commanders engaged throughout each turn.
Semi‑Newtonian movement that makes each ship feel like it's fighting across light‑second distances.
A complex setting inspired by the Cold War, where each mission feels like it has the weight of an empire behind it
Cover art by the legendary John Harris
Vignette #1: The Maganec Incident
The Maganec Resource Network is the focal point for a budding civil war, with separatist and loyalist alike recruiting mercenaries to fight in their name. You can experience this conflict firsthand through a five-game branching campaign. Assume command of your fleet in high stakes scenarios where your decisions, victories, and defeats can shape the future of the Hevelien Expansion Zone.
This 2-player campaign can also be used by event organizers to run multiple tables. 1,500 point games can be played in 1-1.5 hours each.
The Maganec Incident (Fleet Command Hevelius Vignette #1) comes with:
A short primer on the civil war threatening to spill over into an already tenuous region of space
A five-mission, branching narrative that evolves based on who is winning at what stage of the campaign
A short introduction for each of the eight total missions in the campaign, letting you get straight to battle while still knowing what you are fighting for
Story hooks for bringing in any of the six factions in Fleet Command Hevelius onto the tabletop
Vignette #2: The Old Ways
A Hegemon is dead. It falls to you to choose a successor. Across a three-mission campaign, assume command of your fleet and demonstrate your worthiness to lead a community across the stars.
This 2-player campaign can also be used by event organizers to run multiple tables. Games of 1,000 points can be played in 1-1.5 hours each.
The Old Ways (Fleet Command Hevelius Vignette #2) comes with:
A short primer on succession within the Tribes of the Zemin Exodus
A 3-mission campaign narrative which judges your right to lead
New terrain types (No Fly Zone and Safe Harbor) to support more dynamic battles
Vignette #3: The Cataclysm Vault
A treasure lost for millennia lies adrift, its resting place guarded by a jealous star. Two Pact Traders - powerful individuals whose ambitions far outweigh their caution - seek to claim it for themselves. Assume command of a fleet in a 5-part narrative campaign where victory and defeat have the power to shape a galaxy.
This 2-player campaign can also be used by event organizers to run multiple tables. Each 750-point mission can be run in 45 minutes to an hour.
The Cataclysm Vault (Fleet Command Hevelius Vignette #3) comes with:
A short primer on the Cataclysm Vault and the two Fleet Commanders vying to make it their own
A five-mission narrative campaign, with mission introductions letting you jump straight into battle while still knowing what you are fighting for
A new terrain type (Hostile Terrain) for more dynamic battles
Vignette #4: Flashpoint BharukA
Command an invasion fleet to conquer a star system, or rally its defenders in a narrative campaign where your decisions shape the fate of two civilizations. This 2-player campaign can also be used by event organizers to run multiple tables. Its 1,250 point games can be played in 1-1.5 hours each.
Flashpoint Bharuka (Fleet Command Hevelius Vignette #4) comes with:
A short primer on the two star systems whose ancient ties now fuel an expansionist war;
Fleet rosters and profiles for the commanders leading the fight;
Five objectives-focused missions where your battlefield choices determine how the invasion progresses;
A short introduction for each campaign mission, letting you get straight to battle while still knowing what you are fighting for.
Asset Pack
All of the 2d tokens you need for the three main faction ships in Fleet Command Hevelius (Solar Alliance, Empire of the Sevens, and the Zemenite Exodus) and the play tokens to keep track of what's happening on the field:
2d Ships for 3 factions
Objectives
Wing Markers
Fighters, Bombers, Torpedo Bombers, and Assault Craft
Shields
ECM (plus and minus)
Critical Hits
A and B Player Markers
3 different basic Terrain shapes
Firing Arc Indicators (for 32/40/50mm bases)
Base toppers in three sizes (32mm/40mm/50mm) for standard round plastic bases.
• The 40mm round base supports Fleet Command Hevelius
• Each size includes a 1mm pilot hole (center) for a thin rod or for lining up a larger drill bit
• The larger center hole is a 3mm indicator for a standard acrylic flight peg
• Forward fire arc is 60°, Port and Starboard are 120°, and the four thick lines indicate 90° arcs
• Middle line is marked to show Fore and Aft